Category Archives: Dance Resources

Troubleshooting – Costume Assistant

Troubleshooting when the Costume Assistant doesn’t respond: Basic things to check: Check the channel it’s listening on.  The wearer can touch the costume assistant and it will pop up with the current channel.  This can be changed in the configuration … Continue reading

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Simple Trigger HUDS – Editing the Scripts for Your Own Use

During my Costume Assistant Workshop and Workshop on creating your own Trigger HUDs, I share HUD examples.  These are easy prim HUDs you wear on your screen and can create yourself.  You can use these to trigger Costume Assistant changes, turn … Continue reading

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Tips & Tricks: Use World Area Search to find movers FAST!

We’ve all done it – we’re trying to jump on a dance mover and we can’t find it.  It’s just nowhere, the choreographer is doing their best to direct you, but you just can’t get your camera to zoom in … Continue reading

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Spot On Sync – Starting Your Dancers Backstage

* Pictures coming soon One of the strengths of using multiple pieces or a complete system is the ability for the tools to coordinate with each other.  For this post, we’re breaking down the benefits of using “Backstage Movers” and … Continue reading

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Dancers Particle HUDS – Activate with a chat command

Particle Tip: If you own the Dancers Particle particle HUDs called Cyber or Dancing, you can activate the particle without wearing the HUD.  You can use the HUD or a chat command – which means you can add it to … Continue reading

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Blogging & Building Blocks – Phantom and other special object properties

When it comes to dance in SL, there are two things that I strongly believe in: Knowledge is power Dance should stem from choreography, choreography from emotion and feeling To this end, I try to and enjoy freely sharing information, … Continue reading

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HQ Workshops are Back!

After a hiatus and a sim move, HQ workshops are available once again!  Thank you all who returned the surveys, a few changes have been made in direct response to your submissions! So, what’s new? The classroom and building areas … Continue reading

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