When we type in local chat in SL, we have several different options. When we talk, we can:
whisper….heard by everyone within 10 meters by using Shift-Enter on Firestorm.
Say….. heard by everyone within 20 meters by simply pressing enter.
or SHOUT….heard by everyone withing 100 meters by using Ctrl-Enter.
When we are triggering effects such as particles, fades, or changing costumes using the costume assistant, we say or shout a specific command on a specific channel. Example:
SHOUT hide on channel 77 to hide balloons on your set which are using the Spot On glow fader script.
Scripts can listen to local chat (channel 0) or a specific channel number. We can’t “hear” anything other than channel 0, but scripts can! Why is this important? Because it adds another option!
REGION SAY … heard by everything in the region. Can’t be used for local chat (channel 0).
I can hear you asking: “So, how does this effect me and my dance?”
There are many effects and tools that can be activated by a chat command, aka a trigger command. By saying a certain phrase on a certain channel, you can activate an effect. You could manually type this in local chat, but most often you will be using a tool or HUD to do this for you.
Benefits of using Region Say: This is the most reliable method of giving a trigger command and activates faster. Because SL servers don’t have to determine what objects/avatars are within range, like whisper/say/shout – the SL servers broadcast the command to the region immediately.
Instead of using say or shout, use Region Say instead!
Spot on commands:
- s – say
- S – shout
- RS – region say
- PM – private message (directed to a specific person or group)
Region Say Spot On Example:
@button1=RS:77:hide
24|RS:77:hide
Using your own scripted trigger HUD:
If you are using your own trigger HUD with a simple script within the buttons, update your script to use region say – like this:
llRegionSay(77,”hide”);
Using a different dance HUD/tools:
If you are using a different dance HUD, please refer to your HUD documentation for the commands you can use.
Frequently Asked Questions:
How do I know what channel my effect uses?
Check the documentation for your tool/effect. Scripts control the activation of an effect, such as a particle. The writer of the script puts in the code how the effect can be triggered: by touch, on wear, hearing a chat command, etc.
The documentation for the item will include the channel and command, or instructions for using a configuration notecard in the object. Note: Most particles are activated when worn. If you don’t find anything in the documentation for a chat channel and command, you may not be able to trigger it through a trigger command without using another tool (such as Costume Assistant).