Tips & Tricks: Sometimes I wish I knew everything, but then my head would swim with misc stuff, not to mention I enjoying learning from others and do so every day! There are always multiple ways to do things. What I share is based on my own research and knowledge, not as an “expert” (far from it), but someone passionate who wants to share as others have shared with me. Take it for what you will and dance. ~ Eva
Spot On Stage Manager:
- Set rezzer, responds to chat commands
- Rezzes sets based on the center position of the venue stage
- Integrates with the Choreo Design system by adding “offsets” to your mover notecards to ensure your movers are always positioned in the correct place for your venue
- If you also use Performance Director, can load multiple dances into your PD, multiple mover cards into your movers, and by selecting the routine on the PD will move your movers into the start position for that dance
Note: some of this information comes from the spotonsl.com website, aggregated here.
Misc Facts & Tips:
Make rezzing your set and clearing the stage easier. With the Performance Director:
this assigns the button, RS is region say, 42 is the default channel for stage manager, and set name is the EXACT name on your notecard.
You can also rez and clear your stage in your Performance Director as a timed event!
You’re not limited to the PD either, you can easily create a hud that will rez and derezz your set at the touch of a button. You will need the channel number, and the commands: <set name> to rez your set, and <clearstage> to clear your set.
Stage managers you own should not be rezzed within 96 meters of each other. (this came from the Spot On website) If on a building platform, you can have multiple platforms 100m apart in the sky, each with their own stage manager.
I keep one master stage locations notecard in my inventory. Every time I go to a new venue or add a new building platform and get a new location, it is added to my master notecard. Whenever I rez a new stage manager, I replace the stage locations notecard with my master one. (Make sure it’s always the same name – I named the folder “Master”, and kept the notecard the normal Stage Locations notecard name. This makes it simple to take my dance to a different venue.
On my building platforms, I leave out my stage position marker. When I start a new build, this gives me a visual to make sure the new set template is in the right place, or if I’m stretching the set template, etc.
I use one stage manager per dance, for me this makes it easier when performing it other venues and set pieces like “prim lights” don’t get confused. The only time I put multiple sets together is when I’m performing multiple dances at a venue, and I don’t keep that copy permanently.
“Build, Object, Save Back to Object contents” is your friend! This is on your main toolbar. If you’ve rezzed a set and just need to make a minor change – color, fixing a fade configuration notecard, etc., make your change. After the change is done, click on edit, then from your top toolbar select Build, Object, Save Back to Object contents. Re-rezz your set and you should see the new change rezzed. You can even link additional prims or edit linked prims in most cases, then save back to object contents. More details below.
When you have faded prims in your set – if your set will include prims that will be faded for the start of the dance and visible later, make sure they are faded when you pack your set.
I created a “new build” stage manager, preloaded with a “build” set. This set has the stage template and prim lights in it, already in position, plus my custom color and picture for the front of the stage manager. When I’m creating a new dance, I rez my new build stage manager, rename it, rez the build set, then immediately start building. Before I pack my new set I rename the pieces and save it with the name of the dance. Saves a lot of time and I can start working right away.
I’ve started keeping a “master folder” for each dance. In my inventory, I have a folder for each dance and everything I need organized – huds, movers, stage manager, etc. When I perform at a venue, I rez the stage manager and movers. After I’m done I delete them because I have the master copies in my inventory. (I only use copy animations, make sure your stage manager IS copy before deleting it.)
I’ve also started keeping a master box for each dance in world. There are multiple ways and tools to do this, but within the box I place a copy of the movers, huds, stage manager, notecards, anything I need to perform or may need for the dance. If something happens to my inventory, if I accidentally delete the stage manager, or mess up the set, I can go back to the box.
I only reset my stage manager when I change the stage locations notecard. I don’t do it after packing a set or changing a saved set – I haven’t found any need to…
When rezzing out a stage manager, I *always* reset it and make sure it’s configuring for the right stage. Especially if I’m on build platform 3, and I see it’s resetting for platform 2, I know I need to check my stage locations notecard.
If your set is rezzing and facing the wrong way – rezz the position marker again and make sure the arrow is facing the audience. Rotation is just as important.
Never use anyone elses coordinates. Ask three people and you will get three sets of coordinates.
When using the position marker to get the coordinates for a new venue, always make sure you have an exact rotation coordinate. On the position marker, go to edit, properties, and check rotation. It should be in increments of 90 degrees. If your position marker is rotated 88 degrees, your sets will rez crooked. You can manually type 90 in the box.
If your set isn’t rezzing in the right place, double check your stage coordinates. Reset your stage manager. If those are correct, double check your set notecard. The numbers you see next to each set piece is the offset – the distance away the object should rezzed based on the CENTER of the stage. If this is a really high number, it means when you clicked “get notecard” when you originally packed it, it was probably “talking to” a different stage manager you have rezzed. Make sure you only have one stage manager within 96 meters, make sure you have good coordinates, reset it and check that it’s resetting for the stage you want, and get a new notecard.
If your set isn’t rezzing in the right place, it can also be where you built it. Stage manager works based on the center point of a stage – whether it’s the venue or a building platform. Everything will always be remembered and rezzed based on those coordinates. When building your set, always make sure your set is positioned “center stage” as the Stage Manager expects. If you plop down a template willy nilly, build, then pack it up – it will rezz at the new venue based on where you plopped down your template on your build platform, and what center stage is. 20m too far to the right when you build? It will rez 20m too far to the right at the venue too. This is why I keep my position markers rezzed on my build platforms.
Stage markers – the stage manager eliminates and far supersedes the older triangular stage markers. If you are rezzing and repacking and older set, make sure you get rid of the stage marker. The stage marker will try to battle for domination with the stage manager and your set may not rez in the right place.
Always link your sets as much as possible – this will make it easier for your set to rez and give you fewer pieces to pack. If you prim count explodes when you link pieces, there is a physics mod script that will correct this. (It changes the prims to convex hull). If you need it and don’t have it, feel free to contact me. If you have prims that do things – like rotate, animated textures, have candle flames, etc. – don’t link those pieces as it might effect the script.
Sets should always be phantom. This will allow you to walk/dance through your set, but it also reduces lag. When an object is not phantom, the system monitors for “collisions” between set pieces and also the set and avatars. Phantom makes your set invisible to the servers, reducing lag.
For every venue where I take a stage position, I name and keep a copy of the position marker. Example: ORIGINAL ELYSIUM Spot On Stage Position Marker.
Whenever I want to double check or adjust my stage location position, I rez this to last position and make my adjustments. If I change it, I delete the copy in inventory, and take back the rezzed one – so I only have 1 original.
Temporary Adjustment of Stage Location:
Ever have a set that is just not rezzing in exactly the right place? Maybe you accidentally stretched the set, or some other reason.
You could repack it, but maybe it’s just an issue on one particular stage. Sometimes, I will adjust my position marker for that stage, maybe move it forward a bit more then take new coordinates. (Delete this position marker when done. DON’T keep it.)
In the stage locations notecard in the rezzer, I add a # in front of the normal stage coordinates, then I paste in the new stage coordinates, naming the stage the venue and the dance – like “Paramount Carousel”. When I pull out that dance 3 months later, I know I had to shift the rezzing location for that venue for that dance.
Note: The # tells the stage manager to ignore that line.
Standard Stage Objects in your Set – Save Time:
I have standard set objects, such as prim lights that I use in many of my sets. Instead of always having to rez the lights, put them in place, take a notecard, I keep the prim lights in my “building” stage manager. I also have a notecard with the standard position for the prim lights.
If I want to add them to my set, I simply copy that line to my new set notecard. No extra work and they rez with my set. This can be applied to anything you normally use – copy/mod effect rezzers, light bars, etc.
Changing Your Set on the Fly:
You have your dance packed in the stage manager, rez it out, and realize you want to change the colors, add a linked part, or even change the positioning of a linked part. You CAN do this easily
Changing textures, linked objects, adding removing linked objects (not root prim):
A little background: The root prim is the “main” part of the link. I always use a main piece, such as the set surround as the root prim. When you link objects, the last object selected becomes the root prim. All other linked objects are called child prims.
- Rez your set
- change a texture, add a linked prim, move a linked prim (not the root prim)
- from the top menu select Build, Object, Save Back to Object contents. This saves it back to the rezzer.
- Derez your set and re-rez, you’ll see your change was saved.
Don’t see the object to save back to object contents? You may have re-rezzed it, changed something enough so that it’s no longer recognized as belonging to the rezzer. Take your modified set piece and replace the copy in the rezzer.
Changing where a set object is rezzed:
If the object is not being changed other than position, get a new notecard from the stage manager and update the line in the set notecard in the rezzer. No need to replace anything else.
Making major changes/changes to the root prim:
I would treat this as a new object. Get a new notecard, update your set notecard in the rezzer. Remove the old object from rezzer contents and replace wtih the new.
Copy/No Mod Objects in the Stage Manager:
Have an amazing set piece that you *must* use, but it’s no mod – so you can’t put the stage manager script in it?
You CAN use copy/no mod objects in the stage manager. They will rez, but after you will need to delete the object manually. I call this the “Slip and Slide”
- rez your copy/no mod object exactly where it should go on the set
- rez a simple box
- name the box with the exact name of the no mod object
- from the edit menu, use the “C” button on your no mod object to copy the position
- open the edit menu on your simple box, using the “P” button, paste the position.
- Your box should now be sitting in the same position as your no copy object (they don’t need to be the same size).
- Get the notecard from the stage manager.
- Copy the line for your box (which has the same name as your no mod object) into the set notecard.
- Put the copy/no mod object into the stage manager
- delete the cube
- Rez your set – your copy/no mod object should be rezzed in position
- De-rez your set, and manually delete the object. (It won’t delete automatically because it doesn’t have the stage manager script in it.)
NOTE: This only works for copy/no mod objects. Do not attempt with no copy objects.
Working with Multiple Template Position Requirements on the Same Building Pad:
The stage manager was designed for only one to be rezzed within an area, and for only one stage location to be used. This can be a challenge if you’re building for different types of stages on the same building platform that may require a different building height from the ground.
Example: The Elysium template is generally built flat from the floor. Paramount you may want to build raised because of the front runway and stairs.
You can do this on the same pad.
- Rez out your position markers for each template and put them into place. You may even want to rez the stage templates too to make sure you have them where you want them.
- Take the stage locations for each
- Add them to your master stage locations notecard
- Replace the notecard in the rezzer with your updated master locations notecard
- Within the rezzer, add a # in front of the stage you are NOT using. Example: If you are building with the Elysium template, put a # in front of the Paramount stage for that building platform. If you are building with the Paramount template, put a # in front of the Elysium stage for that building platform.
- Reset your stage manager. You should see it’s configuring for the appropriate template on that building platform.
Create a “Building” Stage Manager:
Many of the venues now use a standard size building template. I create a “building” stage manager to make building easier.
- On my building platform, I layout my position marker which is the same size as the stage template.
- I take the coordinates, update my master stage locations notecard.
- I rez a brand new stage manager – clean from the box.
- I delete the stage locations notecard in the stage manager and replace it with my master card.
- I set out any basic building things I need, the set template, prim lights, etc.
- I add the scripts, get the notecard.
- I then create a new notecard, paste this information and name it “New Build”
- I also add a blank notecard called Set. This is for the set I will build later.
- I name the stage manager something unique, adding “2017 Builder” to the front of the stage manager object name.
Whenever I need to build a new set, I rez this stage manager on a building platform. I can then immediately rez the New Build which has everything I need to get started. You could also have multiple “New Build” templates if you often work with stages of a different size. Just rez the right one and away you go!
Don’t forget to name the Stage Manager right away! This saves having a bunch of unknown stuff in your inventory 🙂
ISSUES I’VE SEEN:
Set not rezzing in the right place:
- current stage location isn’t accurate
- when the set was originally packed, the stage location/position of the build wasn’t correct
- the set objects aren’t phantom and may be colliding
- stage manager not reset. Always reset the stage manager so that it can read the current coordinates
- stage manager not resetting for the correct stage.
- make sure you have the correct stage in your notecard
- make sure not to have a # in front of the stage name
- make sure to have all the pieces, stage name, sim name, coordinates. Sometimes the sim name is accidentally removed when renaming the stage name in the notecard.
Set piece is rezzing on top of the rezzer:
- make sure the set piece has the stage manager script in it
- make sure it is listed in the notecard correctly
Set piece isn’t deleting:
- make sure the copy of the object in the rezzer has the stage manager script in it